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Posted 20 hours ago

Oregon Chainsaw Guide Bar & Chain Combo, AdvanceCut Replacement for Saw Chains, Bar Length 20" (50cm) with Low Kickback Chain Set, 3/8" Pitch, 0.050" Gauge, 72 Drive Links (584818),Gray,Grey

$9.9$99Clearance
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ZTS2023
Joined in 2023
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As such, Malkya's AI combos and the combos you want to use when controlling her are very different. Rather annoying. Thassa's Oracle: if you can empty the library or Sensei's Divining Top still available. Alternatively, Timetwister/ Turn the Earth + Noxious Revival + Foresight/ Extract/ Manipulate Fate loop to exile all lands and counter spells then cast all spells.

Blood Artist | Craterhoof Behemoth | Diabolic Intent | Fecundity | Grave Pact | Goblin Bombardment | Purphoros, God of the Forge | Skullclamp Malkya's AI is awful for her intended playstyle. Malkya is clearly meant to use her Masochistic Semiomancy passive to seamlessly weave her spells into her melee combos. However, the AI will never activate Masochistic Semiomancy, completely ruining her ability to cast in melee combos. RB focuses on generating Shadow Remnants twice, then casting once. RT focuses on generating one Shadow Remnant, then casting twice. They are reversed like this to help the AI keep up the Shadow Remnants.

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A light-to-stronger-start magic series, where if starting from a light normal, then only either a medium or heavy normal can be chained-into via usually having 2 normals maximum.

Theo's INT skills, Enlightened Prominence and Evil Dragon Buster, do not technically suffer the melee range damage reduction. However, Theo's INT stat is far lower than his ATK, making Enlightened Prominence weaker than even some of his damage-reduced ATK skills. Furthermore, not only does Evil Dragon Buster not do anywhere near as much damage as its listed Power would imply, but it only hits most enemies once if used in melee range, so it's effectively useless in melee range as well. All of these issues are exasperated by the fact that Theo has no way to buff his own INT, but does have Berserk to buff his ATK. This renders both of his INT skills practically worthless. The bar can also become damaged, which can cause the chain to break. This can lead to serious injury.After hours upon hours of fiddling and fighting against the AI's nature, I finally decided upon this one set of Chain Combos. The RB Combo starts with Abyssal Blood. Twice. When used in melee range, Abyssal Blood loses its chance to apply the DEF debuff to the enemy. This chain exists just in case AI Theo is far enough away from the enemy to apply the DEF debuff. 30% less DEF on an enemy is significant enough to take the chance, and the damage is still pretty good even if this fails and the combo goes off in close melee range - thanks again, X Gale!

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